A detailed guide to Modifier Behaviors available in the feature editor in the Draw Steel Codex.
A modifier behavior, also called an ability behavior or simply Behavior in the editor, is a component of some modifiers, most notably Acitivated Ability and Triggered Ability, that define what happens when some features are used in game. The Feature Editor Reference Guide describes the high level fields of a feature and The Feature Modifiers Reference Guide describes the fields in each modifier and where Modifier Behaviors can be included in a modifier.
Basic terms used in the reference guides for the Feature Editor, Modifiers and Behaviors can be found at the beginning of the Feature Editor Reference Guide under Defining Our Terms.
These notes are paraphrased from the Feature Editor Reference Guide.
Behaviors available in the Behavior subfield are listed below. Multiple behaviors can be added to an ability and they run in sequence when resolving the ability. They reference and interact with the other subfields in an ability and the ability acts as the context of the behaviors. You can right click on a behavior to move it up to have it resolve earlier in the sequence, down to have it resolve later, or copy it to add it to a different ability in a different modifier.
| Name | Description | Possible Uses |
|---|---|---|
| Ability Duration Effect | Adds an ability effect | — |
| Ability Power Roll | Adds the core power roll mechanic to a modifier inside a feature | All abilities that have a power roll need this behavior for roll to be automated |
| Add Condition Riders | Adds additional effect to a condition applied to a target | Changing EoT condition to Save Ends when damaged by an ability |
| Apply Ongoing Effect | Adds an effect with a set duration that is applied to a target | Applying concealment to hero after they kill creature until end of round |
| Augmented Ability | Adds an enhancement to one or more aspects of another ability | Increasing effectiveness of an ability when a creature reaches a certain level |
| Change Movement Type | Changes movement type of a target based on an Apply To Filter | — |
| Character Speech | — | — |
| Create Aura | Adds aura to targeted space | Provides poison damage effect for a stinking cloud dynamic terrain object placed on map by an ability |
| Create Item | — | — |
| Create Object | Spawn designated object in target space | Place a dynamic terrain object |
| Creature List | — | — |
| Custom Trigger | — | — |
| Damage | Adds a damaging effect to an ability without a power roll | — |
| Debug | — | — |
| Delay | Adds a time delay between resolution of one behavior and the start of resolution of another behavior | — |
| Destroy | Kill target outright | — |
| Discard Items | — | — |
| Disguise | — | — |
| Draw Steel Save | Adds save roll to an ability | Include opportunity to remove condition as part of a specific maneuver |
| Fall | Causes target to fall down | — |
| Fizzle | — | — |
| Float Text | — | — |
| Forced Movement Origin | — | — |
| Grant Temporary Stamina | Adds specified amount of temporary stamina to a target | — |
| Healing | — | — |
| Invoke Ability | Allows user of ability to allow a target to use a specific ability or set of abilities | Give another hero a free strike as a free triggered action |
| Limit Ability Uses | Sets restriction on the use of an ability by a target | — |
| Lua Script | Adds behavior defined by a Lua script to an ability | — |
| Macro Execution | — | — |
| Manipulate Combat Order | Grants target ability to change initiative order from standard | — |
| Manipulate Target Locations | — | — |
| Manipulate Targets | — | — |
| Modify Cast | Change aspects of the use of an ability under designated conditions | — |
| Modify Power Roll | Change aspects of an Ability Power Roll under designated conditions | Increase push distance when targeting goblins |
| Opposed Power Roll | — | — |
| Order Targets | — | — |
| Pay Ability Cost | — | — |
| Persistence Control | — | — |
| Play Sound | — | — |
| Power Table Effect | — | — |
| Purge Ongoing Effects | Removes an ongoing effect such as a condition from a target | Remove condition from ally within 10 squares |
| Raise Corpse | — | — |
| Recast Ability | — | — |
| Recovery Selection | Grant the use of 1 or more recoveries by a target | — |
| Relocate Creature | Move target from one location to another in designated manner | — |
| Remember | — | — |
| Remove Creature | — | — |
| Replenish Resources | Target gains or spends a designated resource | Spend a heroic resource to activate an optional effect on an ability |
| Reset Roll Status | — | — |
| Revert Location | Return target to previous location on map | — |
| Roll Dice | — | — |
| Roll on Table | — | — |
| Routine Control | — | — |
| Set Source of Condition | — | — |
| Set Stamina | — | — |
| Show Journal Entry | — | — |
| Skill Check | — | — |
| Steal Ability | — | — |
| Summon Companion | Spawn companion creature on targeted space on map | — |
| Summon Creatures | Spawn summoned creatures on targeted space on map | — |
| Terraform Elevation | Change elevation of targeted area of the map | Collapse area of map after creature burrows through the area |
| Terraform Terrain | Change targeted area of the map from the current terrain to the terrain in the behavior | Change terrain to difficult terrain after creature burrows through area |
| Transform Creatures | — | — |
(Subfields available for this behavior)
Apply damage or an effect for the ability’s duration.
This Ability Duration Effect is an ability nested within the ability where it is found. It is the context for one or more modifiers which each contain one or more behaviors. The modifiers and behaviors in this Ability Duration Effect resolve before moving to the next behavior following this Ability Duration Effect in the context it is found.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects | Required | Targets | — | — |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula documentation in UI and GoblinScript V2) for available fields for this filter | — | — | — | — |
| Effect Name | Name of Ability Duration Effect; searchable in Compendium | Required | New Ongoing Effect | — | — |
| Description | Text description of ability duration effect | Optional | empty | Field can include Inline Text Substitution; see Special Syntax | — |
| Apply Instantly at Start | — | — | On (filled box) | — | — |
| Linger Time | — | — | — | — | — |
| Implementation | Implementation level of this behavior; see Implementation Field for definition of options | Required | Unimplemented | — | Under name in ability card |
| Add Modifier | One or more Modifiers that define this duration effect | Required | Add Modifier (placeholder) | — | — |
(Values Available for this Subfield)
The top level category of subjects that this behavior effects which can be filtered in Apply To Filter. The potential targets are further defined by the Target Type, Target Filter, and Reasoned Filter fields (when applicable) of the ability that contains this behavior. This subfield is available on the following behaviors and is linked from those behaviors’ subfield tables to this table for reference: Ability Duration Effect; Ability Power Roll; Apply Ongoing Effect; Change Movement Type; Character Speech; Create Aura; Create Item; Create Object; Creature List; Custom Trigger; Damage; Debug; Destroy; Discard Items; Draw Steel Save; Fall; Fizzle; Float Text; Grant Temporary Stamina; Healing Behavior; Invoke Ability; Limit Ability Uses; Lua Script; Macro Execution; Manipulate Combat Order; Modify Cast; Persistence Control; Power Table Effect; Purge Ongoing Effects; Raise Corpse; Recast Ability; Recovery Selection; Remember; Remove Creature; Replenish Resources; Revert Location; Roll Dice; Roll on Table; Routine Control; Set Source of Condition; Set Stamina; Show Journal Entry; Skill Check; Steal Ability; Transform Creatures.
| Subfield | Description | Interaction With GoblinScript | Example Abilities with this Apply To Value |
|---|---|---|---|
| Targets | Broadest definition of target | Target of this behavior with listed filters applied |
|
| Caster | Creature using the ability | Caster is included in Target of this behavior with listed filters applied |
|
| Caster and Targets | Includes caster and targets | Target subject includes Caster by default for this behavior with listed filters applied |
|
| Caster’s Riders | A target that is mounted on the caster | Sets Target to creatures mounted on the caster; Target.Mounted is true for riders |
|
| Caster (including Squad) | Targets that are part of the same squad or the squad of a minion captain | Sets Target to caster and minion squad |
|
| Caster’s Minions | Targets that are minions of a caster | Sets Target to minions of a caster |
|
| First Target | First target effected by this behavior | Equivalent to Cast.First Target |
|
| Targets Other than First | Behavior affects targets that are not the first target of the behavior; only relevant if there is more than one target | Target excludes Cast.First Target |
|
| Targets and Proximity | Spawns Proximity Range subfield; Targets within Proximity Range | — | |
| Proximity Only | Spawns Proximity Range subfield; targets creatures within Proximity Range that are not the Caster | — | |
| Original Targets | — | — | |
| Trigger Subject | Target that is the Subject of a triggered ability | — | |
| Winner of Opposed Roll | — | — | |
| None | There is no target for this behavior | — |
(Values Available for this Subfield of Targets and Proximity and Proxmity Only)
The range of proximity targeting for a behavior.
| Value Type | Default Value | Notes |
|---|---|---|
| GoblinScript or Number | 1 | See GoblinScript formula documentation in UI and GoblinScript V2 for available fields for this goblinscript |
(Subfields available for this behavior)
Add a 2d10 power roll with tiered outcomes.
When selected the behavior is labeled Roll on Power Table in Effects list on an ability.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location on Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| Roll Type | Type of power roll | Required | Ability | — | — |
| Roll | Formula to calculate the roll result; takes Dice Notation, GoblinScript, or a combination; see Goblinscript formula (documentation in UI and GoblinScript V2 for available fields for this formula | Required | 2d10 + Might or Agility |
— | — |
| Add Modifier | A modifier that changes the base result of a power roll | Required | Add Modifier (placeholder) | — | — |
| <= 11 | Power Roll Table Tier 1 result text | Required | empty | Parsed by Codex to apply result; Codex ignores anything it cannot parse; anything after a # will turn white in roll ability card but will not be parsed |
Tier 1 result text on ability card |
| 12 - 16 | Power Roll Table Tier 2 result text | Required | empty | Parsed by Codex to apply result; Codex ignores anything it cannot parse; anything after a # will turn white in roll ability card but will not be parsed |
Tier 2 result text on ability card |
| 17+ | Power Roll Table Tier 3 result text | Required | empty | Parsed by Codex to apply result; Codex ignores anything it cannot parse; anything after a # will turn white in roll ability card but will not be parsed |
Tier 3 result text on ability card |
| Prompt When Resolving | Toggle that adds manual confirmation button in user interface before ability resolution starts | Required | Off (empty box) | — | Adds Confirm button when ability is selected by user |
(Subfields available for this behavior)
The type of power roll in this behavior.
| Subfield | Definition | Location in Front End? |
|---|---|---|
| Ability | Type of power roll that adds a characteristic to the result (Heroes, 73) | — |
| Test | Type of power roll that adds a characteristic and applicable skill to a result (Heroes, 249); Hero Tokens can be used to reroll these power rolls | Skilled roll modifier button will be available in ability card under dice |
| Reactive Test | When the Director asks for a test without context to see if a hero can react to an event or effect they are unaware of. (Heroes, 253) | — |
(Values Available for this Subfield)
The type of modifier automatically applied to this power roll. This modifier will appear in the ability card and can be toggled off as with other power roll modifiers. It will also factor into the total calculation of edges and banes that apply to a roll that will be presented to the user.
| Subfield | Definition | Location in Front End? |
|---|---|---|
| Edge | Adds 2 to a power roll result ( Heroes, 5) | Roll modifier buttons under dice in ability card |
| Double Edge | Increases the final tier result of a power roll by 1 ( Heroes, 5) | Roll modifier buttons under dice in ability card |
| Bane | Substracts 2 from a power roll result ( Heroes, 5) | Roll modifier buttons under dice in ability card |
| Double Bane | Decreases the final tier result of a power roll by 1 ( Heroes, 5) | Roll modifier buttons under dice in ability card |
The power roll table is the damage and other direct effects that come from a power roll, broken down into tier results. These text fields take and can parse Rules Text and also accept GoblinScript text expressions in {} brackets. Where Rules Text is allowed, the Codex will search for specific text patterns and parse and automate the patterns that it can match. Examples with formatting are below. They can include numbers, characteristic abbreviations, (A, I, M, P, R), damage types, conditions, potencies, forced movement, and combinations as needed.
Formatting: the word damage needs to follow the calculation for stamina deduction applied by the power roll. A semicolon should separate one effect from another. A comma should separate a condition from the potency that applies it. A < should separate a characteristic abbreviation from the potency strength being checked. If a condition is included in a tier result without a potency, the condition will be applied whenever that tier result is rolled.
Terms for typed damage, conditions, forced movement, and potency will be resolved and applied automatically as part of the power roll when used. End of Turn and Save Ends effect text can also be included. Specific examples from abilities are shown below the general formatting examples.
Text that is not recognized is ignored, but may be included to describe other elements of an ability or behavior that are automated outside of the power roll itself. An example from the Censor’s Purifying Fire is included at the bottom of the table. “The Target has fire weakness 7 (save ends)” is captured in a separate behavior but is represented in the tier result.
These tier results are the base result before any bonuses or other modifiers are applied. Kit bonuses and others will be added and the total will be displayed in the ability card, when viewed in the action bar, and on a sheet.
| Roll With Characteristic | Characteristic and Forced Movement | Characteristic, Condition, and Potency | Area Roll | Area and Forced Movement | Area, Condition and Potency |
|---|---|---|---|---|---|
2 + M or A damage |
5 + M damage; slide 3 |
7 + M damage; A < strong, slowed (save ends) |
5 damage |
6 damage; push 2 |
7 damage; I < strong, dazed (save ends) |
3 + M holy damage |
5 + P poison damage; push 3 |
8 + R lightning damage; A < strong, weakened (save ends) |
fire damage |
4 cold damage; slide 2 |
10 cold damage; prone |
| Example Ability Name | Tier 3 Result Text In Codex |
|---|---|
| Levity and Gravity Tier 3 => | 14 + R damage; M < strong, prone and can't stand (save ends) |
| Upstage Tier 3 => | Taunted (EoT); A < strong, prone and can't stand (EoT) |
| Purifying Fire Tier 3 => | 12 + M holy damage; M < strong, the target has fire weakness 7 (save ends) |
(Subfields available for this behavior)
Attach additional conditions to an existing one.
Adds additional effect to a condition applied to a target by a power roll or other behavior.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|
(Subfields available for this behavior)
Apply a persistent ongoing effect to targets.
Adds an effect with a set duration that is applied to a target that can be ended by a save, an elapsed number of turns, rounds, or other duration.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| Gain Temporary Stamina | Toggle to include temporary stamina in the effect; if toggled, opens field to hold value for amount of temporary stamina gained | optional | empty | Field for amount of temporary stamina gained takes goblinscript or number (documentation in UI and GoblinScript V2) | — |
| Duration | Dropdown menu for duration of the ongoing effect | Required | Indefinitely | — | When effect is applied, the duration will be included in name of effect on token in parentheses |
| Stacks | Determines the number of stacks applied by an instance of the effect | Required | 1 | Takes goblinscript or number as value (documentation in UI and GoblinScript V2) | — |
| Ongoing Effect | The ongoing effect the ability that applies to a target; contains the automated actions that implement the effect | Required | Custom Effect | — | — |
This subfield determines the baseline duration of an ongoing effect. This duration can be further modified within the Ongoing Effect.
| Value | Definition | Example Ability Effect With This Duration |
|---|---|---|
| Until End of Turn | Effect will end at the end of the turn it was applied (no save) | — |
| Until End of Round | Effect will end at the end of the round during which it was applied (no save) | — |
| Until End of Next Round | Effect will end at the end of the round after the round during which it was applied (no save) | — |
| Until End of Target’s Next Turn | Effect will end after the affected target finishes their next turn (no save) | — |
| Save Ends | Effect will end after the affected target rolls a successful save | — |
| Rounds (From Start of Turn) | Effect will end after the designated number of rounds pass measured from the beginning of the effect caster’s turn; example rules text: until the beginning of your next turn... (no save) |
— |
| Rounds (From End of Turn) | Effect will end after the designated number of rounds pass measured from the end of the effect caster’s turn; example rules text: until the end of your next turn... (no save) |
— |
| Until Respite | Effect will end after a respite is finished (no save) | — |
| End of Encounter | Effect will end at end of the current encounter (no save) | — |
| End of Encounter or Dying | Effect will end at the end of the current encounter or the target becomes dying, whichever happens first (no save) | — |
| Indefinitely | The effect is permanent by default | — |
This subfield holds the name of the effect which contains the automated modifiers and behaviors of the applied effect. Any effect in the OngoingEffects list in the Compendium is available in this dropdown. A Custom Effect can also be created using the Edit Effect Editor activated by the button next to the dropdown. Once the custom effect is created the new effect will be indexed and added to the OngoingEffects list in the Compendium and the name in the Apply Ongoing Effect behavior will update with the new effect’s name.
| Value | Definition | Example Ability Effect With This Duration |
|---|---|---|
| Custom Effect (default) | A unique ongoing effect created for this ability; click Edit Effect button to open Edit Effect Editor and create the effect automation |
— |
| From a Formula… | GoblinScript formula that returns an ongoing effect ID or a table of ongoing effect IDs to apply. Use Cast.OngoingEffectsPurgedChosen to apply effects the player chose to purge earlier in this cast. see documentation in UI and GoblinScript V2 for more information |
— |
| Custom Effect (unnamed effect) | Ongoing effect that was not given a name when created; see OngoingEffects list in Compendium for group of effects without names; recommend ignoring these effects as difficult to track in abilities | — |
| +3 bonus to speed | adds 3 to target’s speed for duration; affects all movement modes available to target | — |
| 10 more Stamina | increases target’s Stamina attribute by 10 | — |
| And so on… | — | — |
Editor to create automation for a new ongoing effect. The fields available in the editor are described below. An ongoing effect contains modifiers, some of which contain behaviors. These behaviors and modifiers are the same as for typical features and abilities and the same guidance applies. The primary difference is that the modifiers and behaviors in the ongoing effect only apply while the effect is active on a token.
| Subfield | Definition | Required? | Default Value | Notes |
|---|---|---|---|---|
| ID | System generated unique ID for the effect | Required | Automatically generated when effect is created | — |
| Name | Name of ongoing effect; display name for effect on token | Optional; highly recommended | New Ongoing Effect | Name is avaiable in GoblinScript and in OngoingEffects list in Compendium once created |
| Description | Text description of ongoing effect | Optional | Empty | — |
| Type | General classification of ongong effect | Required | Debuff | Debuff, Buff, and Neutral |
| Condition | A defined condition that is applied as part of the ongoing effect | Optional | Empty | The dropdown is populated from list defined in Codex => Compendium => Conditions |
| Hidden | Toggle; If this is checked, the ongoing effect will not appear on the token or be available in menus | Optional | Off (empty box) | — |
| Hidden on token | Toggle; effect icon will not show on token when ongoing effect is active | Optional | Off (empty box) | — |
| Hidden from enemies | Toggle; effect will not be visible to enemies when ongoing effect is active on token | Optional | Off (empty box) | — |
| Association | Associates an ancestry with the ongoing effect | Optional | Empty | When ancestry is chosen, it can be associated with the token casting the effect, allies of the caster or any token with that ancestry |
| Icon Selection (image) | Assigns icon that represents effect on token when it is visble and active on a token | Required | Sword | — |
| Icon color selection | Box to the right of icon image that brings up color selector modal | Required | White | Selector can take color identification code |
| Blend | Manipulates icon color | Required | Normal | — |
| Hue | Manipulates icon color | Required | 0% | — |
| Saturation | Manipulates icon color | Required | 100& | — |
| Brightness | Manipulates icon color | Required | 100% | — |
| Emoji | — | — | — | — |
| Caster Tracking | Dropdown menu that determines degree of tracking the caster of the ongoing effect | Required | None | — |
| Stackable | Toggle that determines if multiple instances of an ongoing effect can stack | Optional | Off (empty box) | When toggled on, brings up toggle to determine if previous stacks are removed when new stacks are applied to a target |
| Subject can end with an action | Toggle that determines if token with the ongoing effect can end the effect | Optional | Off (empty box) | When toggled on, brings up dropdown menu to state what kind of action the target token needs to use to remove ongoing effect |
| End on Trigger | Dropdown menu of trigger conditions that end ongoing effect when trigger fires | Optional | None | — |
| Sustain | GoblinScript formula that is used to calculate if the ongoing effect continues; if formula results in 0 or false, the effect ends; see documentation in UI and GoblinScript V2 for more information | Optional | Empty | — |
| Implementation | Implementation level of this effect; see Implementation Field for definition of options | Required | Unimplemented | — |
| Add Modifier Button | Opens searchable selector to choose a modifier to include in the ongoing effect | Optional | None | — |
| Close Button | Closes editor | — | — | — |
Dropdown menu that declares the amount of caster tracking Codex will maintain as part of the active effect.
| Value | Definition | Notes |
|---|---|---|
| None | Default value | |
| One Caster | Track the most recent caster of the ongoing effect on the target token | — |
| Set of Casters | Track the group of casters of the ongoing effect on the target token as a single group | — |
| Bonded Set | — | — |
| Multiple Casters | Track each caster of the ongoing effect on the target token independent of each other caster | — |
Dropdown menu that declares a specific trigger condition that ends the ongoing effect when the trigger fires.
| Value | Definition | Notes |
|---|---|---|
| None | Default value | — |
| A Creature Lands on You From a Fall | — | — |
| Attack An Enemy | — | — |
| Attacked | — | — |
| Become Dying (Heroes Only) | — | — |
| Become Winded | — | — |
| Before Start of Turn | — | — |
| Begin Movement | — | — |
| Begin Round | — | — |
| Break Through a Wall | — | — |
| Collide With a Creature or Object | — | — |
| Complete Movement | — | — |
| Condition Applied | — | — |
| Creature Moved Away From | — | — |
| Custom Trigger | — | — |
| Damage an Enemy | — | — |
| Death | — | — |
| Draw Steel | — | — |
| Drop to Zero Stamina | — | — |
| Earn Victory | — | — |
| End Respite | — | — |
| End Turn | — | — |
| End of Combat | — | — |
| Fail Saving Throw | — | — |
| Finish Using an Ability | — | — |
| Force Moved | — | — |
| Gain Resource | — | — |
| Gain Temporary Stamina | — | — |
| Kill a Creature | — | — |
| Land from a fall | — | — |
| Made Reactive Roll Against damage | — | — |
| Miss an Attack | — | — |
| Move Through Creature | — | — |
| Regain Stamina | — | — |
| Roll Power | — | — |
| Start Downtime | — | — |
| Start Respite | — | — |
| Start of Turn | — | — |
| Stepped Off a Pressure Plate | — | — |
| Stepped On a Pressure Plate | — | — |
| Take Damage | — | — |
| Target With Ability | — | — |
| Teleport | — | — |
| use Resource | — | — |
| Use Signature Attack or Area | — | — |
| Use an Ability | — | — |
(Subfields available for this behavior)
Turn this ability into a modifier for another.
Adds an enhancement to one or more aspects of another ability.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Change how a creature moves (fly, burrow, etc.).
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Display character speech or narration.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Create a persistent aura around the caster.
| Subfield | Definition | Required? | Default Value | Interaction with GoblinScript | Notes |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Duration | Required | Indefinite | — | — | — |
| Grow | Rate the size of the aura will change | — | — | — | — |
| Destroy on Death | Toggle that removes aura when caster dies | Optional | Off (empty box) | — | — |
| Edit Aura | Button that opens Aura Editor | — | — | — | — |
This subfield determines the baseline duration of aura effects. This duration can be further modified within the Aura Editor.
| Value | Definition | Example AuraWith This Duration |
|---|---|---|
| Indefinite | The aura effect is permanent by default | — |
| Until End of Turn | Effect will end at the end of the turn it was applied (no save) | — |
| Until Start of Next Turn | — | — |
| Until End of Next Turn | — | — |
| Until End of Round | Effect will end at the end of the round during which it was applied (no save) | — |
| Until End of Next Round | Effect will end at the end of the round after the round during which it was applied (no save) | — |
| End of Encounter | Effect will end at end of the current encounter (no save) | — |
(Subfields available for this behavior)
Create an item and add it to inventory.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Summon an object or terrain feature on the map.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Build a list of creatures for later use.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Fire a custom event trigger.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Deal direct damage to targets.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Debug output for development.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Pause execution for a duration.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Destroy a creature or object.
After selecting this behavior the behavior appears in the ability editor as Destroys Creatures.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Force targets to discard items.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Change the visual appearance of a token.
After selecting this behavior the behavior appears in the ability editor as Disguises as Another Creature.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Force a target to make a resistance roll.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Cause targets to fall.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Cancel or fizzle the current ability.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Show floating text above a creature.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Push, pull, or slide targets from a chosen origin.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Grant temporary stamina to targets.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Restore stamina to one or more targets.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Trigger another ability as part of this one.
Note related to parameter pipes in GoblinScript in Invoke Abilities: Goblinscript variables are called Symbols. Symbols are specific to the use of an ability. The Codex backend processes each invoke as it’s own ability, so it has it’s own symbols. In a goblinscript, if you need to provide information about layer A’s symbols (the ability containing the invoke ability) to layer B (the invoke ability), you need the << >> around the symbol in a goblinscript to pull in the value from layer A to be used in layer B.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Limit how many times this ability can be used.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Run arbitrary Lua code.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Execute a Lua macro script.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Move creatures in the initiative order.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Manipulate remembered target locations.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Prompt the caster to add or replace the ability’s targets.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| Prompt Text | — | Optional | empty | — | Displays to user during ability resolution |
| Target Mode | General way targets will be modified | Add to Targets | — | — | — |
| Allow Duplicate Targets | Treat one creature as more than one target | Required | Off (empty box) | — | — |
| Edit Targeting | Button that opens Targeting Editor | — | — | — | — |
(Subfields available for this behavior)
Add a damage bonus, edge, bane, surge, or ignore damage immunity.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Add a bonus or penalty to a power roll.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Modifier Name | — | — | — | — | — |
| Description | — | — | — | — | — |
| Name | — | — | — | — | Display Name in ability card under dice; automatically selected if condition is true; can be manually toggled |
| Description | — | — | — | — | Displays in ability card as hover text |
| Apply To | The type of roll to apply this modification behavior to within this ability; values for this subfield are in table below | Required | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Initiate an opposed power roll contest.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Reorder the target list.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Pay an additional resource cost.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
End or extend a persistent ability.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Play a sound effect.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Apply an effect from the power table.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Remove ongoing effects from targets.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Raise a defeated creature as an ally.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Recast another ability as part of this one.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Allow target to spend or gain a recovery.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Move a creature to a new location on the map.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Store state for later use by other behaviors.
After Remember behavior is selected the label in the editor changes to Remember Value.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Remove a creature from the battlefield.
After Remove Creature behavior is chosen the label in the editor changes to Remove Creatures.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Restore or grant resources to targets.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Reset the roll status of the ability.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Return targets to their previous locations.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Roll dice and store the result.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
| — | — | — | — | — | — |
| — | — | — | — | — | — |
(Subfields available for this behavior)
Roll on a random table.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
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(Subfields available for this behavior)
Control a summon’s routine actions.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
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| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
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(Subfields available for this behavior)
Set the source creature for a condition.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
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| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
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(Subfields available for this behavior)
Set a target’s stamina to a specific value.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
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(Subfields available for this behavior)
Display a journal entry to the player.
After Show Journal Entry behavior is selected the label in the ability changes to Show Journal.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
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(Subfields available for this behavior)
Prompt a skill check from a creature.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
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(Subfields available for this behavior)
Copy or steal an ability from a target.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
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(Subfields available for this behavior)
Summon a companion creature.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
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(Subfields available for this behavior)
Summon creatures onto the battlefield.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
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(Subfields available for this behavior)
Change the elevation of map squares.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
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(Subfields available for this behavior)
Change the terrain type of map squares.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
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(Subfields available for this behavior)
Transform creatures into a different form.
After **Transform Creatures **behavior is selected, the label in the ability changes to Transform Creature.
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| Apply To | The subjects that this ability affects; use Apply To link to see description and values available | Required | Targets | Part of determining the Target of the behavior |
— |
| Apply To Filter | Adds condition to Apply To field to limit affected subjects to those where the condition is true ; see Goblinscript formula (documentation in UI and GoblinScript V2) for available fields for this filter | Optional | empty | — | — |
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(Subfields available for this behavior)
| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
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| Subfield | Definition | Required? | Default Value | Interaction With GoblinScript | Location in Front End? |
|---|---|---|---|---|---|
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Text Description. (Bold referenced field/subfield names).
| Value Type | Definition | Default Value | Location in Front End? | (adjust table headers as needed) |
|---|---|---|---|---|
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